Magic is a thing in Double Dragon Neon, with your character having the ability to shoot off fireballs, and various other magical and non-magical techniques. Turns out I wasn’t massively off in terms of gameplay, though there are some interesting additions that I didn’t predict. Let’s see how 30 minutes of it feels and whether I’ll come back to it after this is over! Hell, I don’t even remember buying it, but it’s sat in my Steam library. I’ve thought about giving Double Dragon Neon a shot for a few years now. The old games were kind of brutal, which, if Double Dragon Neon is as brutal, I can see myself bouncing straight off it because if I’m not making progress in a game like this, I’m just going to give up on it. Due to its 2012 release year, I’m hoping there’ll be a lack of the modern-day trappings we’ve come to love and hate, oh, and almost definitely more balance. It’ll almost definitely be a lot more visually interesting because technology has come a far way since the original Double Dragon games. I’ll be honest, I’m mostly expecting a shiny version of the old games. This time I went for the PC version of Double Dragon Neon. Will I find something new to love? Will I find something new to despise? I'll take a full half-hour, no matter how bad it gets or how badly I do, to see if this is the game for me. Double Dragon NeonĮach edition of So I Tried… I will try a game that I have never tried before. Articles // 4th Aug 2020 - 1 year ago // By Josh Vale So I Tried.
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